Vote what matters up.
Type the request once. Let the board rank it. Build the highest signal first.
What just moved.
Requests lead the page now. The rest of the utility deck lives underneath: updates, product stance, then roadmap pressure.
Watcher install lane is cleaner
DMG stays the preferred path, Direct ZIP is still a real fallback, and profile-to-app one-click pairing now replaces manual key paste as the default Watcher setup path.
Lobby now reads like a war room
The leaderboard and lobby cards are pushing harder toward rivalry, rank pressure, and live tournament energy instead of dead filler copy.
Parser pages are getting sharper
Game detail pages are moving toward rivalry-first hierarchy so the score, winner pressure, and proof path show up before raw metadata.
What this product is trying to be.
AoE2DE War Wagers is trying to make the important part obvious: who matters, what happened, why the rivalry matters, and where the real proof lives.
Where the pressure goes next.
Updates first, product stance second, roadmap lanes last. The utility hub now owns the whole picture in one place.
Leaderboard + Lobby
Centered nav, Steam RM first when available, Arena support, and a tighter lobby board with less dead copy.
Rivalries
Strong surface already. Next step is more heat, timelines, and tournament overlap.
Player Graph
Needs a true full-rankings destination and better player signature stats.
Tournament Surface
Good shell. Needs standings, results pulse, and stronger bracket gravity.
Replay Trust
Parser is real, but tests, fixtures, and edge-case handling still need tightening.
Docs + Ops Truth
Runtime truth still drifts from docs. We need one brutal architecture source of record.
WOLO Rail
Visible now, but it should stay secondary until competition and trust fully dominate.